Passive Reactor Control Principles Manual Method But the body of knowledge required to do that exceeds the scope of this guide and is better left to it's own guide.
This does not mean that active reactors are invalid, on the contrary they are extremely valid and useful and can expand your power output to incredible levels - if you know how to build and manage them. The reactor's ability to draw in water fast enough is the first problem but the internal water buffer is also a prohibitive hard constraint. One of the biggest constraints for a mega-sized active reactor is actually a mega-sized water supply. This is more output than any active reactor setup I have ever seen (even on Youtube and streams). Passive reactors can scale up to 2,000,000 RF/t.
The reason for this is that more people use them so it is more usable/useful information. This complexity quite often results in less efficient or less flexible implementations.įor the rest of this article we will focus on Passive reactors only. The increased complexity of the design however prohibits many people from doing this as you need to know how to really fine tune both the reactor and the turbine(s). Why? The principle is simply that you can run several turbines from a single reactor which in theory would allow you to produce more power for less fuel. The turbine is separate multi-block structure. The steam is then vented into a turbine which makes the energy. Many players only use passive reactors as it is very difficult to outgrow them and once you understand them they are very easy to manage.Īctive reactors burn fuel to make heat which turns water into steam. Reactor design for passive reactors can be complex, especially as you move to larger and larger reactors. They can be sized to enormous proportions but the energy produced will always be a factor of the fuel it consumes. They take Yellorium ingots as fuel (and also Uranium on some mod packs) and burn it to make energy. Passive reactors are simply stand alone power generators. See Reactor Design Principles for more info.īig Reactors come in two variants, Passive and Active. As reactors are generally designed from the top down this means you want to start with a reactor that will allow you to expand up or down once you have the need and required resources. Even during the early stages of the game it is strongly recommended to build a reactor that will allow you to expand. Reactors, passive reactors at least, can be designed to produce anywhere from 270 RF/t to around 2,000,000 RF/t at its maximum size. One should however note that building the smallest (3x3x3) variant of this reactor will only produce about 270 RF/tick so it is really not that useful for anything other than its educational value or in the very earliest stages of the game. Once you are familiar with the basics then the rest of this guide will prove much more useful as a How-to-Design and How-to-Manage your setup.
Several tutorials already exist to help you get started with a basic reactor so please reference them if you are new to the mod. Yellorium is made from Yellorite Ore which can be mined near the bedrock layer (Y elevation 0-9 on most servers). In order to make even the smallest 3x3x3 reactor you are required to have a supply of Yellorium ingots, both for the crafting of the parts and also as fuel which will be needed to burn to make energy. It requires at a minimum 22 Reactor casings, a Reactor Controller, an intake port to get fuel into it, an export port to get waste out, a fuel Control Rod, and a Reactor Power Tap which supplies power to whatever cable you attach to it.